Cartographers

Cartographers

The "roll-and-write" craze hit the board game industry like a plague of locusts, leaving thousands of dry, joyless spreadsheet simulators in its wake. But Cartographers is different. First of all, there are no dice, only cards. Secondly, instead of filling out numbers on a grid, you are aggressively drawing weird, blocky shapes on a map like a distressed medieval architect playing Tetris.

It is the standout star of the "flip-and-write" genre, offering a puzzle that is just complex enough to make you scratch your head without requiring a degree in advanced logistics.

The Mechanics

Every player gets an identical blank map sheet and a pencil. A card is flipped in the center of the table showing a shape (e.g., an L-shape or a straight line) and a terrain type (forest, water, farm, town). Every player simultaneously chooses where to draw that precise shape on their own map.

You are trying to optimize your map based on four scoring conditions that change every game. You might want forests next to the edges, or water next to farms. The sheer panic sets in when the "monster" cards appear. Suddenly, you must pass your map to the person next to you, who will maliciously draw a goblin ambush in the absolute worst possible place, ruining five turns of your careful planning.

Suitability

For a family session: Excellent, provided your family can draw basic geometric shapes. Because play is simultaneous, there is zero downtime, making it brilliant for larger, impatient groups. It’s practically a multiplayer meditative colouring book punctuated by brief moments of intense frustration.

For a session with hard-core gamer friends: It’s a fantastic opener. It doesn't require a large central board—just somewhere to put a tiny deck of cards—meaning everyone can just hold their map on their lap or on a small café table. The direct hostility of the monster ambushes keeps it from feeling like generic multiplayer solitaire.

The Verdict

Pros:

  • Simultaneous play means a game with ten people takes the same time as a game with two.
  • "Monster Ambush" mechanic provides brilliant, nasty player interaction.
  • The spatial puzzle of fitting weird shapes into a changing grid is highly satisfying.

Cons:

  • The included pencils are, quite frankly, an insult to stationary.
  • By the end of the game, a messy drawer’s map looks like incomprehensible modern art.
  • Once you realize someone is pulling significantly ahead, it feels impossible to catch them.

Final Verdict: Buy it yourself. Keep it in your bag alongside a decent set of colored pens. Cartographers is a robust, highly interactive puzzle that takes up virtually no table space and infinitely scales to whoever happens to be sitting near you.

Support the Site & Buy the Product